A disparate group of young people, marginalized, bored with their limited lot in life, decide to set up their own club night, and thereby carve out for themselves their own space, their own place. Pooling their meagre resources they team up to create from ‘something close to nothing’, a café-cum-nightclub (cum-dropout’s drop-in centre), the END CLUB. Here they begin to make plans to host the party to end all parties, one that will mark the end of one century and the start of the next millennium. Along the way, they might even learn how to spell ‘millennium’ right.
Against all odds (some very odd indeed)…
The near future isn’t short of threats to survival, and not only of their brand new venture. Rival local venues, small-time gangsters, and not least the strong arm of the state itself seem to conspire to end their enterprise before it has even begun.
BEST GRAPHIC NOVEL, United Kingdom Comic Art Convention, 1997.